
The same source before and after a restrained natural-portrait grade.
Work in this order
Correct before stylizing. A strong preset cannot rescue clipped highlights,
unreadable shadows, or the wrong source.
Grade in Studio
- Select an image or video on the canvas, in Layers, or on the timeline.
- Open Color grading in Design.
- Start with a preset or small corrections.
- Use the scopes and compare control to check the result.
- Scrub several moments before judging moving footage.
HyperFrames supports up to four ordered HSL selections. They are static
pixel-value qualifiers, not object tracking, rotoscoping, or spatial masks.
Studio scopes are inspection tools:
Give the agent the visible problem
You do not need to prescribe shader values:Reuse a grade carefully
In Studio, use Copy grade to for other media in the current file or project. Treat the copy as a starting point and inspect each source. Project-wide copy rejects project-relative LUT paths because the same path can resolve differently from another composition. Use a project-root path, a data URL, or copy only within the current file.Use LUTs with known intent
Import a project-local 3D.cube LUT only when you know the look or conversion
it expects. HyperFrames does not identify camera profiles or apply an automatic
ACES/OCIO workflow.
A creative Rec.709 LUT is the safest normal path. LOG or HDR footage requires a
known source transform.
Current limits
Continue to Media effects for blur, bloom, retro,
print, glitch, and art treatments. Use HDR rendering when the
final delivery must remain HDR.
Implement a grade in HTML
Persist a grade, animate supported properties, or isolate a graded region.