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Media effects transform a selected image or video without baking a new source file. They stay editable in Studio and render from the same project data.
One presenter frame shown as the original, pixelated, two-ink print, and ASCII treatments

Four current HyperFrames renders from one source. Effects stay on the media element, so the original file remains unchanged.

Choose the effect

Effects apply to the complete selected media element. They do not track a face, screen, or object. Isolate a region into its own cropped or masked media layer when only that region should change.

Try effects in Studio

Select an image or video and open Effects in the Inspector. The effect browser is grouped into:
  • Essentials: Blur, Pixelate, Bloom
  • Retro & Glitch: Chroma Softening, Tape Damage, Film Artifacts, Scanlines, CRT Curvature, Channel Separation, Digital Glitch
  • Print: Halftone, Two-Ink Print, Ordered Dither, Mono Screen
  • Art: ASCII, Engraving, Crosshatch, Kuwahara Paint
Choose one effect for the job, adjust its controls, then play or scrub the beginning, middle, and end. Some effects are much more expensive to render than others, especially Blur, Bloom, and Kuwahara Paint across large media layers.

Ask the agent

Describe the result instead of guessing control values:
The agent can inspect the live capability catalog before editing:
Then it can apply a validated patch:
Use --dry-run to inspect the exact mutation without writing, --analyze for bounded source measurements and a suggested primary correction, or --clear to remove the selected treatment. The command writes the same data-color-grading contract that Studio uses.

Keep the treatment useful

  • Use blur or pixelation for a real reveal, focus shift, or privacy need.
  • Use a named stylization strongly enough to read; keep ordinary correction restrained.
  • Compare against the original and inspect representative rendered frames.
  • Remove the treatment when it competes with the story.

Performance and delivery

Several overlapping, full-frame treated layers can slow preview and rendering, especially at 4K. Simplify the stack or pre-render a finished layer when playback drops frames. Effects use the SDR/Rec.709 shader pipeline. Native HDR delivery preserves HDR source pixels through a separate path, so these SDR effects do not appear on native HDR layers. Convert or tone-map to SDR when the effect must appear in the final result. Project-local media is the reliable default. Remote media must allow browser pixel access through compatible CORS headers. The Color Grading guide covers correction, wheels, curves, selective color, finishing, and LUTs. The HTML schema contains the persistence contract.