Voiceover (TTS)
The agent picks a voice engine in a fixed order. HeyGen Starfish goes first if your HeyGen account is configured. ElevenLabs is next if that key is set. Otherwise the local Kokoro model runs, and it needs no API key. Describe the content and let the agent pick a fitting voice. Or name the voice, tone, and speed yourself:Generate narration for this script with a professional female voice.
Add TTS voiceover, British male voice, at 1.1× speed.The Vocabulary table maps content types to Kokoro voices.
af_heart and af_nova suit a product demo. am_adam
and bf_emma suit a tutorial. af_sky and am_michael suit marketing. Name a
voice directly if you already know it. Otherwise describe the read and let the
agent choose.
- ❌
add a voice - ✅
warm, unhurried female narration of the quoted script— tone and pace are what actually change the delivery
Background music
Music resolves from a large catalog by mood. It should almost always sit under the narration rather than compete with it. Give the mood and a loudness target. The pipeline can duck and normalize to a level, so an explicit target lands a mix instead of a guess.Add subtle electronic BGM, kept under −18 dB so it stays beneath the voiceover.
Upbeat tech-launch music bed at a low level, ducking under narration.
- ❌
add background music— you’ll get a full-volume track fighting the VO - ✅
subtle background music, ducked ~12 dB under the voice— a mix instruction the pipeline can execute
Sound effects
SFX resolve from a bundled 19-file library plus the catalog. Cue them to specific moments — a transition, a stamp-in, an impact. Don’t sprinkle them.Add a whoosh on each of the three scene transitions.
Put a soft click on the button press at 0:04.
Pace reveals to the narration
Once a video has a voice, the voice is the clock. Say that on-screen elements land on their spoken cues. The stat appears as the narrator says it, not at some independent time the builder eyeballed. Skip this and narration and visuals drift into two parallel tracks that happen to share a file.VO-paced reveals: each scene’s elements land on their spoken cues; secondary elements keep resolving while the narrator is mid-thought; the scene is complete just as the narration moves on.The capstone film applies exactly this rule to every region. Its Direction block reads:
VO-paced reveals: each region’s elements land on their spoken cues as the camera arrives; secondary elements keep resolving while the camera is present; the region is complete just as the camera accelerates away.Two practical notes. The agent gets word timings for free. Narration is transcribed with per-word timestamps — the same machinery behind captions. So “on its spoken cue” is a real, executable instruction. The inverse rule matters just as much. The narration never waits for the visuals. Pace the camera and the reveals to the voice, not the voice to the animation.
Captions and transcription
Captions come from word-level timestamps. Generate a voiceover and the timing comes with it. For existing footage, transcription produces the timing: Parakeet runs when it’s installed, and whisper handles it otherwise. Scaffolding a project from a source video can generate captions from its audio directly.Transcribe the narration and add karaoke-style captions synced to it.
Generate captions from assets/interview.mp4 and style them hype, scale-pop.
Caption look is its own vocabulary — tone, size, per-word emphasis. See the
Captions catalog for the styles. This page is
about producing the timed text. That page is about styling it.
Background removal (transparent cutouts)
Theremove-background command mattes a subject out of a video or image
locally. You get back a transparent WebM you can drop into any scene as a
<video>.
Remove the background from assets/presenter.mp4 and float the subject over the scene.
One caveat is load-bearing. The built-in model (u2net_human_seg) is
purpose-built for people: head-and-shoulders or full-body, reasonably stable
framing, a background that contrasts with the subject. On non-human subjects
— products, animals, objects — it returns a mostly-empty mask.
So if you need to cut out a product, say so. The agent should route to a
different tool instead of running the person model and getting nothing.
- ❌
remove the background from this product shotwith the built-in command — the human-matting model can’t see it - ✅
matte the presenter out of assets/talk.mp4for a person. For a product, flag that it’s a non-human subject so a different matter is used.
Video-in-video and picture-in-picture
Layering footage is a compositing prompt: a talking head over a scene, a subject in front of a headline, a PiP inset. The agent applies the frame-accuracy rules for you. Naming the layout you want still helps.Put the transparent presenter cutout in the bottom-right, over the chart scene.
Layer the headline behind the presenter so their silhouette occludes the text.
Two mechanics the workflow skills handle automatically, from the Remove
background guide:
- A cutout that reveals into view goes inside a non-timed
<div>, and the wrapper is what gets animated. HyperFrames owns clip visibility, so animating the media element directly fights the clip lifecycle. - The base video and the cutout both mount at
data-start="0", so their decoders stay in sync at the cut.
Bring any footage
You don’t need to pre-convert supplied footage before naming it in a prompt. Some codecs don’t play back cleanly in a browser. HEVC (H.265) is the common case, straight off an iPhone or a screen recorder. The framework probes the asset and builds a bounded H.264 proxy automatically, cached under.transcode-cache/.
preview, play, Studio, and published player pages use that proxy for
playback. A render always decodes the original file, so nothing about final
quality or color is touched.
hyperframes lint also flags the asset at info level (hevc_preview_codec) so
you know a proxy is in play. Proxying is optional. Pass --no-proxy per
command, or set media.autoProxy: false in hyperframes.json project-wide.
The same mechanism covers alpha-channel sources. ProRes 4444 and alpha WebM get
a VP8 + Opus WebM proxy instead of being refused, so a transparent cutout in a
hostile codec isn’t a blocker either.
None of this changes how you phrase the ask. Name the footage by path like any
other supplied asset, and describe the composition you want built from it.
Build a short picture-in-picture piece from source-hevc.mp4 — inset it bottom-right over a full-bleed background scene, with a soft rounded border.
Rendered from the prompt above, unedited. The source clip is a plain H.265/HEVC
file. The render decoded it directly via FFmpeg. Preview would have used the
automatic H.264 proxy.
See the Rendering guide for the
mechanics — proxy generation, caching, and which codecs it covers.
The supplied-assets rule
For any asset you already have, an explicit path removes the most ambiguity. The agent will search when you only describe an asset. A path settles which file.- ❌
use my logo - ✅
use assets/logo.svg
Say what “no sound” actually means
The most common audio mistake is a negative that means less than you think. “No narration” removes the voiceover. It does not silence music or sound effects. If you want genuine silence, say so:- ❌
no narrationwhen you mean a completely silent video — music and SFX can still be added - ✅
no audio at all— the unambiguous way to ask for silence
The capstone thread
Capstone thread — the Level 7 film’s Material region
runs this chapter’s entire pipeline on one clip: generated footage → HEVC
auto-proxy → background removal mid-scene → word-synced captions from the clip’s
own transcription, with the clip’s audio ducking the BGM (cut from the film,
below).
[…] a real talking-head clip (generate a short clip of a person speaking one neutral line via the media pipeline’s avatar video generation […] transcode it to HEVC hvc1 so the automatic proxy subsystem carries preview) sits as a clip on the wire. The order of operations IS the story: as the camera arrives and BEFORE the person speaks, the framework mattes the footage — the background peels away via background removal […] THEN they speak, and the main keywords of their own line — derived from the clip’s transcription — land word-synced […] The clip’s own audio ducks the BGM briefly; the VO resumes as the camera pulls away.
That clause, rendered — the region cut from the finished film.
Next: Design systems and brand — pointing the
agent at a source of brand truth instead of describing a vibe.
Related topics
- Vocabulary — voice names, caption tones, and audio-reactive mappings
- Captions catalog — styling the timed text this page produces
- Remove a background — the matting command, its person-only caveat, and alternatives
- Use images and video — installable overlays, captions, and effects